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State of Counter-Strike
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Origins
Originally, as a bug-ridden, small-time Half-Life mod,
the CS player base consisted largely of experienced
gamers. These people knew what FPS games were all about
and could figure out the rest. They brought with them
the basic ideas and tactics from previous titles and
used them in this new gaming experience. The basics,
such as aiming, strafing and movement were all given
skills. These players adapted to the team-oriented play
and invented the first specific CS strategies.
As the game
progressed from its humble beginnings, so did those who
played it. Those original gamers who kept playing grew
in skill and gradually learned the intricacies of the CS
play-style and learned the changing maps. They shaped
the first unique CS experiences.
CS: You're
Famous!
As CS progressed through the "timely" BETA stages, it
grew in fame as the game play became better balanced,
new features were added or perfected and better maps
were made. It wasn't until the later BETA's, with the
added public exposure CS was getting, that there came
along a new type of player. Compared to those who had
been playing for some months at this point, these new
players were so pathetic, so unbelievably uncoordinated
and often so annoying that they could only be described
as... n00bs, newbs, or just plain newbies.
These are the players that both made the game a huge
success and, at the same time, hamper it with poor
players and super-cheats.
With the growth in
popularity of the game and the release of the retail
version of CS, these "newbie" players arrived in droves
-- players who were not necessarily experienced at FPS
games or, in fact, any computer game. They were the
first ones to walk around drunkenly as they struggled to
come to grips with ‘walking' with a mouse and keyboard.
They were the ones who took 30 seconds to line up the
crosshairs with a still target and forgot the jump key
mid-game. They were the first to not know how to plant a
bomb, defuse one, and rescue the hostges. They were the
first true "n00bs" to CS. Some of these new gamers went
on to become experienced players and also added much to
CS in the way of tactics and community.
This growth in fan
base has continued throughout the last two-plus years.
Coming three years of constant growth, the way CS is
played and those who play it are very different. So,
after all this "progress", is CS being played at a
higher level everywhere than ever before? Is team-work
more widespread?
As a direct result
of this soaring popularity: currently, on average, CS
players are worse than ever before. "What!? Worse than
ever before?!? How can everyone be getting worse?!"
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The Here and Now
However, keep in mind the words on average - that is,
the average skill level of every CS player. It means
that the large numbers of new players with lesser skills
are outweighing the experienced. By looking at the
current state of play from this perspective, one of the
inevitable side effects that a game experiences with
soaring popularity can be seen clearly - overall, people
get worse. This circumstance is compounded by the
increasing number of cheaters (new or experienced) who
substitute hacking for skills.
This drop in
overall skill has nothing to do with a lack of skilled
players -- in fact there are more skilled and
experienced players than ever before. Clan and
tournament play are at a higher standard than ever as
many train (too!) many hours a day. Rather, this
situation is a result of the huge influx of new players
in response to the continuing popularity of CS. These
new players may arrive with limited gaming skills and
may not stay playing for long, yet they form a large
proportion of the CS community.
Despite this, many
"CS veterans" will argue that the game has lost
something -- and in some ways it has. Flooded with
cheaters and newbies, many long-time players see the
current state of play as a shadow of what it was before
it was "infected" with popularity. Although online CS
game play has weathered the test of time resiliently, it
could not remain exactly the same. Online play is not
what it used to be on most public servers - however, if
you put enough time and effort into finding a good
server or clan to play with, online-CS is better than
ever.
So has this drop
in overall skill badly affected Counter-Strike and its
players? Not disastrously. It definitely has had an
impact on many public servers but there are still many
good games to be had. In the face of the increase in the
percentage of new gamers, the proportion of good players
in the community has held up remarkably. Experienced CS
players that keep playing and remain part of the
community are what keep the game alive. This can be
largely attributed to the long learning curve CS has
managed to attain: it is easy to learn yet difficult to
master. That, as well as the broad CS community (That we
all know and love! Well, sometimes...) keep CS running
solidly.
The bottom line is
that although the average skill level of CS players may
have dropped (and the state of play on many public
servers makes me shudder) -- rest assured, good game
play is still available aplenty. You just need to know
where to look.
The Future
CS: CZ will renew CS popularity. Again.
Looking forward into the next few months to the release
of CS 1.4/HL 1.1.0.8 and CS:CZ and the rekindled
popularity they will bring CS, will we see another
outbreak of "newbies?" Most certainly. Will this spell
the end to CS as we know it? Going on we have seen up
till now, no.
Up to this point,
online CS game play has managed to survive the test of
popularity and time. Inevitably, with popularity, the
online CS state of play has been transformed from what
it originally was into a different experience yet it has
maintained that core "Counter-Strike essence" that makes
us keep coming back. It will be a tribute to the makers
and players of the game if it can continue to be a
potent online force.
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