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Certain proven CS strategies have gone unspoken for too long –
until now! Why do you need to read this? Because you are an old
fart like B.B.Gun and your reflexes are mush. You need all the
edge you can get. Because those little 8 year old reflex junkies
are kicking your butt, and you want to turn the tables on them.
Because your OGC Hook was taken away (ha ha ha ha you cheating
losers!) and now you actually have to develop some skill to kill.
SETTING OUT TO SUCCEED
- Resolution: Go for the highest
resolution that doesn’t bog down your hardware. Try D3D versus
OpenGL modes at different resolutions for what’s best. If you
see a far off grainy little spot one second and die from the
evil AK headshot the next, know full well that foe has better
resolution than you.
- Turn Off Background Programs: Kill
those utilities sucking resources in the background, like AIM or
IRC, email, Task Manager, and RealPlayer. Keep in mind your
available resources run the game – if you are short on resources
you will loose frame rate.
- Use That Console, Baby! Try
max_shells 0 and max_smokepuffs 0 for starters. Bind a key to
these commands and run it when you enter CS (better yet, throw
it into CS config so it runs every time you start up). This
avoids taxing your poor TnT card out on menial tasks like
drawing those shells bouncing off the concrete. Who has time to
look at that during a firefight anyway? I’d rather watch the
bodies slumping and twitching any day! Other commands might
help, like fastsprites 2 (use this if there is a smokespammer
present). A key connection variable is the rate command – play
with this to tweak your frame rate online! Try any of the
numerous HL/CS sites for more details (http://www.planethalflife.com/cs/guide/console.shtm
for example).
- Use the drawradar command when you
lose radar. Radar is you best friend in the recent CS mods (for
you NOOBZ, radar was not always in the game – Hell, I miss the
days when the Colt had a scope!).
- Type stopsound or bind a key to it to
get rid of all those annoying background crickets and other
noises!
LOOK THE LAST
A concept born of our earliest ancestors
is the use of more than one sense. You need to be all you can be –
toss away the notion that you aim with your eyes. No I am not on
crack.
Once you are engaged in full view of the
enemy your reflexes and weapon characteristics kick in – and
that’s about it. Make your eyes are the last thing you use in each
encounter.
K, you are playing Dust. Now
suppose you are a CT, and have chosen to rush into position at the
left hallway door. As you approach with knife drawn, get the next
weapon queued up and ready. Before you get there the encounter
begins. Jump a couple of times – the invaluable air-time is a
moment of silence you can use to listen for that clever T rushing
down at you, unlike the rest of the sheep on his team charging the
side bomb site. Foil his surprise with one of your own. You
remember your mantra, STOP-DROP-AND-THROW…back off because his AK
will tear you up at close range. Toss your grenade blind around
the corner to soften him up as you back off – or if you hear his
footsteps getting nearer (full rush) you toss short, just to the
corner but not around it, as you back up. Time your fire to
coincide with the grenade going off.
You must have stereo speakers widely
separated or stereo headphones to play CS. If you can’t hear where
the sound is coming from you are losing tons of information on
enemy position and direction. Let’s supposed you capped [LCK]Knyte
as he rounded that corner, and then the bomb was dropped mid hall.
One problem, the 2 CT’s who survived rushed out to the T side of
the hallway and got slaughtered – one T left. Hint: the Bomb is
not an Egg. Do not sit on top of it. Stay where you can pop out
when you hear the T pick it up – a weapon change or picking up an
item is LOUD in CS.
Do not forget to play head games with
your foe if you have the time. Perform a weapon drop while running
forward – this makes some intentional noise and picks your weapon
right back up. The enemy has just read this article and is using
sound to bead in on you. He jumps out and… where the fart did you
go? Away from where you made the sound, of course – preferably
where you can get this guy’s back side as he is looking toward
where he expected you to be. Or try popping out around a corner a
couple of times, as if you are planted in that area. Then move
away. They may burn up those valuable grenades on a ghost.
Finally, do not get stubborn. CS demands
flexibility and opportunism. If you are storming a choke point and
meet stiff resistance, an evil sniping bastard freak, or even a
stray Homer or two, fall back. Go the other way. Go quietly or
quickly but be decisive. Judge relative weapons and try to have a
party in the area of your greatest advantage. That means charging
a sniper at long range with that mp5 is not your best option. It
means use that assault rifle for hit and run bursting on enemies
running in from a distance.
Bursting With Rifles
I'm sure you've all heard of "full auto
n00bs" in CS. Well, in a way they are right... Full auto isn't
always the best thing to do, DEPENDING on the gun you are using.
Obviously, this does not apply to sniper rifles, shotguns, and
pistols. But it does apply to guns such as the Aug/Sig, m4a1, and
ak47. When it comes to point blank combat, full auto is the best
way to nail your opponent. When it comes to distance battles,
though, bursting is the only accurate way to kill the opponent.
Here are some tips I have heard of, tested, and use to this day
for various guns in counter-strike.
M4A1 (CT only) - The
M4A1, or "colt" as it is also known as, is as solid a rifle as you
can get. In close and medium ranges, full auto works just fine,
while at long range, it becomes an easy to use, 3-5 shot burst
rifle. Most rifles can burst up to 3 bullets before becoming spray
cannons, making the colt an exception. It takes about 8-12 direct
hits with this bursting method to kill an enemy with full armor
and health, so it's not as powerful as others but the accuracy
makes up for it.
Suggested lengths: Close/Medium ranges.
Alternatives: Steyr Aug for Medium/Long ranges
AK47 (T only) - The AK47
is by far one of the most powerful rifles in CS, excluding
snipers. It is accurate for two shot bursts, but any more and it
becomes a spray machine. Full auto is preferred at EXTREME close
ranges, as the recoil of this gun will not effect point blank
combat. However, in medium range combat, two shot bursts can get
the job done with only a few direct hits killing the target. Keep
in mind, one headshot and they are gone. For long range, try
single shot bursts. It's that simple. Time yourself, and put about
half a second in-between shots to maintain good accuracy. This
rifle is good at any distance, but will take time to learn how to
use properly. Don't full auto..it's just wrong. This rifle was
meant for bursting, not spraying.
Suggested lengths: All
Alternatives: Sig for zoom capability.
Steyr Aug/Sig (CT only,
T only, respectively) - These two rifles are deadly at medium to
long range, but lose their power at point blank. For medium
ranges, don't zoom, as it decreases your rate of fire, but burst
with 3-4 shots. These guns can take an enemy out in 8-10 hits,
making them a deadly addition to the CT and T arsenals. They are
essentially the same. You may think otherwise, but the stats are
the same for both rifles. At long ranges, zoom in but do NOT full
auto, as your accuracy is decreased considerably after 8 shots,
even with the decreased rate of fire in zoom mode. Try bursting
like you would with an AK at long range, maybe a little faster
though, like every third of a second. Get a feel for these rifles,
as they are killing machines for almost any map.
Suggested lengths: Medium/Long range
Alternatives: M4A1 or P90 for close range combat
P90 submachine gun - The
p90 carries a hefty clip of 50 bullets, making it invaluable at
close ranges since you won't have to reload as often. At long
ranges, the gun can become VERY frustrating, as it is accurate up
to medium ranges only. However you can fire full auto and due to
the VERY high rate of fire, you will hit the target pretty well.
At close range, aim for the head and hope that those ill 9mm
chunks paint a nice red picture on the wall =).
M249 Saw Gun, or PARA -
This expensive beauty should be treated just like an AK, as it is
almost as powerful but 100% more intimidating. Try bursting single
shots at long range every third of a second, and just spray it
through boxes as needed =)
MP5, U.M.P., and Uzi's
are all full auto at any range, as bursting does not improve your
chances of hitting the target nearly as much as the above guns -
PS. If you use the Uzi's at long range you're
high.
Reloading
Most guns don't take all that long to
reload, with a few exceptions. The Steyr Aug and
PARA are the two guns that will get you killed
while reloading the most. When using guns other than the
PARA, with a 30 round clip, try taking out an enemy in
10-15 hits, leaving the next 15 bullets for the next guy,
therefore taking two men out before the need to reload. When
reloading, duck behind a box and get ready to pull the 9 (sidearm,
for u n00bs who don't know what bust a 9 means). I suggest moving
around while reloading, like swirling, jumping, stuff like that.
With the PARA, reloading should be done in a
secluded area and out of sight. The chances of you using all 100
bullets though are slim, unless you spam someone.
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