A SCOUT is the POINT MAN,
the person who is out in front of the other players. Point men tend to
be eliminated early in the game, so it's not necessarily a good spot for
a new player who doesn't know the field or how to play the game yet.
Against experienced players, the point person who is a Robbie Newbie
will usually head back to the staging area in short order.
However, in thick brush, even a newbie point man can do well, if he or
she takes care to advance with all senses on alert. Whatever does not
look like it belongs in the brush, probably doesn't.
A SNIPER is someone who
goes out to a good ambush spot, hides, and waits for an unsuspecting
opponent to come into range. Robbie Newbie, however, usually won't know
what the good ambush spots are, since he won't know the field. Thus, it
is hard for a newbie to play sniper unless the field is thick and there
are many good sniper spots.
The
ROVER is the player who has keen senses for what's happening all over
the field. He or she uses eyes, ears, and that sixth sense (intuition)
to sense which way the game is going. This is a very hard position to
play. The rover has to react either to shore up a side that is falling,
or to join in with a side that is about to overpower the opponents.
Sometimes the rover has to head home and defend the flag, or go solo
through a zone that suddenly opens up. Newbies usually don't have the
field sense to deal with all these options.
A
SAFETY is like a safety in football. It's your last hope to stop the
opponents from scoring. A safety might be a lone defender. It might be a
rover who reacts to a push and stops the push.
Newbies do not have to worry about all these names and positions.
Understanding the wire concept is a good thing. When in doubt, if
right-handed, go play the right wire. You know that there will not be
any opponents off on your right, so you have less field to worry about
being shot from.
In
the opening move of a game, players run out from their flag station and try
to get as far up field as possible before they dive behind cover. What
separates the good players from the mediocre is whether or not they choose
effective bunkers to get behind. Just giving protection from the
opposition's shots is not enough. If you can't shoot effectively from behind
the bunker you pick, your position is worthless.
How many times have you
watched a teammate make a spectacular dash to a bunker, only to get pinned
down behind it. Since every player on the other team has a shot at his
bunker, he can't expose as much as the tip of his barrel without being
splattered. He picked the wrong bunker and over extended his position, and
now his contribution to winning this game has become yelling for you to "Get
them off of me!" Not very effective paintball play.
Under extending, stopping at a position too far back from the opposition,
is safer but also ineffective. You have to pick a bunker that puts you close
enough to the opposition for your shots to have an affect on the game. You
may not be getting eliminations, but your shots put pressure on them, force
them to duck behind cover, keep them from advancing or retreating to better
positions.
Throughout a game you must adjust your position, move from bunker to
bunker, to stay effective. If you are about to become over extended, it's
time to retreat. And when your current bunker no longer offers effective
shots, it's time to advance.
Before You Move
Before moving from one position to another you must consider two factors:
How exposed will I be while moving, and how effective will I be once I get
there. These two aspects, the amount of exposure and the effectiveness of a
position, have to balance out. Is the risk worth the advantage?
First you need to get an overview of the field. Determine which bunkers,
if you could get to them, would give you the most effective angles of fire.
Once you know where you want to go, look for ways to get there. Which
opposing players will have a shot at you while you are moving? Are there
lanes of cover you can move through? Figure out a step-by-step approach to
get you from point A to point B before you move.
When You Move
Fact is, most players prefer running to crawling. They feel more
confident running from one bunker to another because it minimizes the time
or duration they are exposed as a target. The disadvantage of running is it
increases the amount of exposure. When you run, your entire body exposed.
And while you are running, usually more than one opponent can see you and
get a shot at you.
If you have to run from bunker to bunker, move laterally. A sideways
moving target is harder to hit than someone moving directly forward or
backward. Additionally, your lateral movement often will encourage the
opposing shooter to lean out from behind his cover as he traces you with his
paintgun. This makes it easier for your teammates to eliminate him.
Timing a Move
The timing of an advance from one bunker to another happens in two
stages: First you and/or your teammates have to distract or suppress
opposing players who have a shot at you. You need to get their attention
somewhere else, so they aren't sighted in and prepared to shoot as soon as
you expose yourself. The suppression can be direct (shoot at them until they
duck behind cover) or it can be indirect (draw their attention away from
you, or away from the direction you will be moving).
The second stage of the advance is the movement. Be quick! Move fast!
Stay low and go hard! Don't slow down until you are behind cover. You have
to move without hesitation, but you also have to keep your awareness of the
field.
PICTURES
Click on a picture to see a bigger version:
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CAMPER!
Here is someone wishing
he had brought a tent and some marshmallows |
Strategy
Knowing where everyone is but not
giving away your own position can give you a great advantage
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Story Time
One of the best parts of playing
paintball comes after you finish playing. The stories are always a
little better then the experience itself.
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Capture the
Flag Getting the flag
and taking it back to your base is all you need to do in capture the
flag.
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Amy, the
paintball Queen In her
first game, she took out the entire other team by herself which
consisted of some of the best players in the game.
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Total
Elimination
In total elimination you must find
every last player on the opposing team and eliminate them.
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